Here’s an example of a pair of Chopines I’m working on for the SecondLife store. They’re still a work in progress:
This picture is a screenshot of the shoe with the foot in Blender, which I use to actually make the shoe- and foot sculpties, and of course to bake some textures:

This is a ‘high heel’ chopine with an Italian Chopine Heel and a ribbon ‘upper’.
The next pictures show the ribbon ‘upper’ and a ‘narrow Italian Chopine Heel’ with the foot in SL – no texturing on the shoe yet, and the foot textures haven’t been tinted correctly to match the skin of the leg. However, as you can see, an unedited ’system shoe’ with a heel- and platform height of 100 and pointed heel and toes looks, uhm, relatively weird compared to the sculpted Chopine shoe. You’ll notice that compared to the first picture, this is not a ‘high heel’ chopine but a ‘flat’ chopine. That’s just because it’s using a different setup of my sculpted feet and a different heel of course.



Last not least, here’s a picture from DeepPaint3D, which I use as my texturing software (Blender’s basically just there to bake ’simple’ materials and shadow / highlight maps, but when it comes to photorealistic texturing of the sculpties, I do prefer DeepPaint!):

As you can see, the foot is missing from this image. It’s because I’ve turned off the visibility for it in DeepPaint. I don’t need it to texture the parts of the shoe.
The textures you see here are, by the way, tooled leather, which I hope is obvious 
That’s again the ‘ribbon’ upper and the ‘narrow Italian Chopine’ Heel. I know that tooled leather wouldn’t necessarily work in RL for a tooled leather shoe ribbon (which, basically, would be a belt…) like this, but in SL, it works and looks pretty ;-P
Of course, I’m making quite a few different heels and uppers (you’ve already seen a few heels in this posting!). Also, of course, I’m making quite a few textures for them, not just tooled leather. As I said, it’s a work in progress